Its only 9million points which isn't much compared to tournament players, but if you look at my monster kills list its got some good ones in there because I killed everything This is my "best" win at the moment, on current version. Would be a great change for a spriggan caster since they'd only start with 3 or 4 str.īut, yeah, I've played heaps. One of my favourite changes in 16 is carry weight has been removed so everyone is limited to the usual 52 inventory slots but doesn't need to throw points into STR to actually be able to make use of them all. If you haven't already, here's the newest version Have you played DCSS much? Have you won? I'm thinking of trying the Dungeon Sprint or Orb Defense gamemodes.ģ years out of date! Huge changes, indeed. I'm proud of the accomplishment, especially spoiler free, but I feel kind of drained and bummed now. I did have a ring and an amulet towards the end that increased Intelligence and Fire, so that was helpful. I never did find any manuals to improve the skills i was actually using. His ability to replenish mana in exchange for hunger became crucial at the end game. I worshipped Sif Muna, and if you stick with him long enough, you eventually get every spell you need. Controlled Blink is a very tough to find spell (only in one book in the game), but it lets you teleport out of danger. Orb of Destruction is a 7th level conjuration spell that is great at doing damage to creatures that have elemental resistance (like to fire). There were two other spells that were also crucial. By the end, I had maxed out Spellcasting, had 23 or so in Dodge, and had low 20s in both Conjuration and Fire. The problem is that the Spriggan is poor at both Conjuration and Fire (-3 and -2 to aptitude), so it takes a long time to improve. As the game progressed, I learned fire spells, and I found a number of items to enhance my fire abilities, including two Rings of Fire and a Staff of Fire. This allows you to flee from almost any overly dangerous situation. They can't eat meat of any kind, but they consume very little food and most importantly are very fast at moving. I also learned over time that there is a huge benefit to attack spells that are only "a bit loud," like Bolt of Fire, as compared to the "extremely loud" lightning bolt. I changed to full on spell attacks without summoning. The game had undergone huge change, including greatly weakening summoning strategies like mine. Then I learned a month or so ago that I was playing a version about three years out of date. Towards the end I would have four air elementals with me at all times. They could shoot through my friends and hit the enemies, so they were perfect. In version 10, I used to highly value an object that could summon air elementals, because I used lightning spells a lot. I can share more details if folks want to hear them, but for now, here is my attempt to paste in my high score list:įor the spellcasting character I used, really only the spell books and manuals matter a lot. Assuming you like tactical combat in RPGs, you will love this game. I wouldn't be able to play them without tile graphics like DCSS has, but you won't miss the absence of a story. Anyway, if you have never gotten into roguelikes, take it from me as I try and pay it forward from Skavenhorde - they are a ton of fun. I beat it on my 8th truly successful run - I had lots of failed runs that didn't go very far. Judging by my high score list, it looks like I put in about 240 hours before beating it, with my winning run only taking 24 hours. I guess you have no way to know if I'm telling the truth on this, but I played the entire game spoiler free. I once read someone post on a message board somewhere that it is impossible to beat DCSS without reading spoilers. Since this is where I first heard about the game from Skavenhorde (thanks man - what happened to him?!?) a few years ago, I thought I would share my achievement with a group of folks who are most likely to appreciate it.
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